| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Lion Medium Regulars |
17 |
4 |
6 |
1 |
1 |
0 |
+1 |
- |
- |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
10 |
20 |
30 |
195 |
|
Lion Chui; Battle 3; Leadership 2; Charge; Skills; Traits; Infantry; Equipment; Light Armor; Katana
|
| Lion Medium Regulars |
17 |
4 |
6 |
1 |
1 |
0 |
+1 |
- |
- |
6 |
6 |
1 |
- |
- |
- |
- |
- |
- |
10 |
20 |
30 |
195 |
|
Lion Chui; Battle 3; Leadership 2; Charge; Skills; Traits; Infantry; Equipment; Light Armor; Katana
|
| Lion Warcats |
10 |
4 |
6 |
2 |
2 |
0 |
0 |
- |
- |
8 |
9 |
1 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
448 |
|
Kiso: This unit and its leader ignore all of the effects of having/being a dishonored leader. Ability: Fast Strike during each Close Combat phase of an engagement.; Skills; Traits; Animal; Cavalry; Infantry; Equipment
|
| Matsu Imura |
1 |
4 |
7 |
4 |
2 |
+2 |
+3 |
- |
- |
7 |
6 |
3 |
5 |
5 |
4 |
3 |
4 |
4 |
4 |
|
|
[248] |
|
Ability: Fast Strike during Close Combat. Ability: When leading a unit of Lion Warcats, Imura gains the ability to use Fast Strike during each Close Combat phase of an engagement, and every model in his unit gains +1 DAM.; Unit Commander; Skills; Battle 2; Beastmaster 4; Charge; Defense 3; Go Master; Iaijutsu 2; Leadership 2; Traits; Cavalry; Infantry; Equipment; Yari; Mounted models gain +1 DAM when equipped with a yari
|
| Yari of Air |
Elemental, Nemuranai, Weapon; Kiso: This personality gains Fast Strike during Close Combat. Kiso: Ranged Attacks targeting this personality's unit suffer -1 ATT. Kiso: Every model in this personality's unit gains a +1 modifier to all Resistance tests. Kiso: When engaged with one or more models that have the Elemental trait, every model in this unit gains +1 ATT in Close Combat. |
[65] |
| Shuriken of Serpents |
Ranged: 8" close. Destroy the Shuriken of Serpents. Roll five Attack dice. No modifiers are applied to this attack. This may be used for Reactionary Fire. |
[25] |
| Wardens |
8 |
4 |
7 |
1 |
1 |
+1 |
+2 |
- |
- |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
5 |
10 |
15 |
492 |
|
Skills; Traits; Cavalry; Mounted; Equipment; Light Armor; Katana
|
| Matsu Agetoki (Expd) |
1 |
4 |
8 |
6 |
2 |
+2 |
+4 |
- |
- |
6 |
5 |
2 |
7 |
4 |
6 |
5 |
5 |
4 |
5 |
|
|
[332] |
|
Kiso: All Ranged Attacks directed against Agetoki's unit, or any model within the unit, suffer a -2 ATT modifier. Ability (SA): Once per battle, Agetoki targets his own unit. Until the end of the turn, his unit may ignore terrain movement penalties for brush, hills or woods. This does not affect the unit's LOS.; Unit Commander; Skills; Battle 4; Charge; Countercharge; Defense 3; Go Master; Iaijutsu 1; Leadership 3; Traits; Cavalry; Mounted; Equipment; Heavy Armor; Katana; Army General
|
| Akodo's No-dachi |
Nemuranai, Weapon; Kiso: The attached personality gains Tactician 1. If the personality already has Tactician, he gains +1 to his Tactician rating. Kiso: Immediately prior to drawing Tactical cards during the end phase, this personality may become Spent to allow his player to select one Tactical card of his choice from his Tactical deck. This action replaces the player's normal Tactical card draw -- the player may not draw cards during this End phase. Kiso (SO): This personality becomes Spent. The personality's player may select one Tactical card from his discard pile and shuffle it into his Tactical deck. |
[50] |
| Option Footnotes: |
|
|
| Battle |
May adjust Initiative score of unit being led by Battle skill every turn |
|
| Beastmaster |
May be used to modify Maneuver and Morale tests of any Animal unit being led; Command limit of Animal units is 5 times skill rating |
|
| Cavalry |
Models with the Cavalry trait may move during the Cavalry Movement phase. |
|
| Charge |
Unit or unit being led may Charge by announcing an engaging move against an enemy within LOS and unit's forward 90 degree arc; Unit gains +4" on move and (if engagement occurs) +1 ATT and +1 DAM until end of turn; If charge falls short, unit becomes unformed; If charge falls short by more than 2", unit must take a Morale test or become broken |
|
| Countercharge |
The unit can Countercharge when it has been selected as the target of an engaging movement. The Countercharge is announced immediately after an enemy within this unit's LOS (and forward arc) has declared its intention to engage this unit. If this unit has not yet moved, but is able to do so during the current Movement phase, it makes a 2" move toward the enemy (or half the distance between the two units, whichever is less) and becomes engaged. The Countercharging unit is not considered to have initiated the engagement and is still considered the defender. In addition, this unit gains +1 ATT for Close Combat until the end of the turn or the end of the engagement, whichever occurs first. |
|
| Defense |
Once per turn, if a unit and/or its leader possesses the Defense skill, reduce an enemy's Damage total an amount equal to the Defense skill of the unit or commander. If both the unit and the commander have the Defense skill, they may either be applied to different Damage totals or both be applied to the same Damage total, reducing that Damage total by the combined total of the Defense skills. If either a unit or it's leader possesses the Defense skill, the unit may perform maneuvers that require the skill. |
|
| Go Master |
When led by a personality with the Go Master skill, a unit that enters an engagement as the attacker receives +1 ATT for Close Combat until the end of the turn or the end of the engagement, whichever occurs first. |
|
| Iaijutsu |
When involved in a duel which is based on the value of the dueling personalities' Void Ring, this personality adds his Iaijutsu rating, as a damage modifier, to the result of each Damage die. |
|
| Leadership |
When commanding a unit which includes troop models, this personality may use the rating of his Leadership skill as a positive modifier during Maneuver and Morale tests made by his unit. In addition, a leader's Command Limit (the maximum number of models which the personality may effectively lead) is equal to his Leadership skill x 10. |
|
| Mounted |
Models with the Mounted trait have the following ability - When entering an engagement as the attacker all Mounted models in this unit gain +1 ATT and +1 DAM until the end of the turn or the end of the engagement, whichever comes first. When making an Attack roll against a model or unit with the Infantry trait, all Mounted models in this unit gain +1 ATT. |
|
| Tactician |
For each personality in an army which possesses this skill, the army's player may draw one additional Tactical Card during the End phase of the turn (to a maximum draw of three Tactical cards). In addition, though personalities are normally restricted to one attached card, this personality may attach a number of additional Tactical Cards equal to his Tactician skill rating (maximum of 1+ Tactician rating). |
|