| Unit Name |
## |
Mv |
ATN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
VP1 |
VP2 |
VP3 |
Cost |
| Agasha Fireblossoms |
12 |
4 |
6 |
1 |
1 |
0 |
0 |
+- |
+- |
7 |
6 |
2 |
- |
- |
- |
- |
- |
- |
7 |
14 |
20 |
307 |
|
Kiso: For each Fireblossom unit in your army, you may place one Trap! card in your Tactical Deck (maximum of 2).; Skills; Traits; Infantry; Equipment; Light Armor; Katana; Dragon Eggs; Extra Trap! Damage
|
| Agasha Nogata |
1 |
4 |
6 |
2 |
1 |
+1 |
0 |
+0/1 |
+0/1 |
7 |
7 |
2 |
3 |
4 |
2 |
4 |
3 |
3 |
2 |
|
|
[112] |
|
Ability: Once per battle, if Nogata is leading a unit of Agasha Fireblossoms, he may add two Damage dice to a Trap! card as it is played.; Unit Commander; Skills; Magic 4; Battle 2; Leadership 2; Traits; Infantry; Equipment; Wakizashi; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led
|
| Stagnant Air |
Magical Attack; Special Action: Place the 3" x 3" Stagnant Air template on the battlefield within range of the casting shugenja. This must be placed on the battlefield (not in the air) so it may not affect airborne units. Any unit that moves into the Stagnant Air during movement, or begins a Movement phase within the area of the spell, must make an immediate Resistance test (TN 7). If the template is placed on any portion of an engagement, all units within the engagement must make the Resistance test. If the test fails, the unit's movement ends immediately and the unit suffers -1 ATT to all Attack rolls until the end of the turn. The ATT penalty is not cumulative for multiple failures of this test during a turn. Range: 18" (LOS). Rank: 3. |
[25] |
| Agasha Fireblossoms |
12 |
4 |
6 |
1 |
1 |
0 |
0 |
+- |
+- |
7 |
6 |
2 |
- |
- |
- |
- |
- |
- |
7 |
14 |
20 |
292 |
|
Kiso: For each Fireblossom unit in your army, you may place one Trap! card in your Tactical Deck (maximum of 2).; Skills; Traits; Infantry; Equipment; Light Armor; Katana; Dragon Eggs
|
| Agasha Nogata |
1 |
4 |
6 |
2 |
1 |
+1 |
0 |
+0/1 |
+0/1 |
7 |
7 |
2 |
3 |
4 |
2 |
4 |
3 |
3 |
2 |
|
|
[112] |
|
Ability: Once per battle, if Nogata is leading a unit of Agasha Fireblossoms, he may add two Damage dice to a Trap! card as it is played.; Unit Commander; Skills; Magic 4; Battle 2; Leadership 2; Traits; Infantry; Equipment; Wakizashi; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led
|
| Stagnant Air |
Magical Attack; Special Action: Place the 3" x 3" Stagnant Air template on the battlefield within range of the casting shugenja. This must be placed on the battlefield (not in the air) so it may not affect airborne units. Any unit that moves into the Stagnant Air during movement, or begins a Movement phase within the area of the spell, must make an immediate Resistance test (TN 7). If the template is placed on any portion of an engagement, all units within the engagement must make the Resistance test. If the test fails, the unit's movement ends immediately and the unit suffers -1 ATT to all Attack rolls until the end of the turn. The ATT penalty is not cumulative for multiple failures of this test during a turn. Range: 18" (LOS). Rank: 3. |
[25] |
| Dragon Flame |
14 |
4 |
6 |
1 |
1 |
0 |
-1 |
+1 |
+1 |
7 |
7 |
1 |
- |
- |
- |
- |
- |
- |
7 |
14 |
20 |
332 |
|
Skills; Traits; Infantry; Equipment; Light Armor; Yumi; Range: 15" close, 30" extended (-2 ATT)
|
| Kitsuki Yasu |
1 |
4 |
7 |
4 |
2 |
+1 |
+1 |
- |
- |
6 |
6 |
4 |
4 |
3 |
4 |
3 |
3 |
5 |
2 |
|
|
[122] |
|
Kiso: No model in this unit may be targeted with Kolat or Ninja actions and effects. Ability: Target a personality within 12" of Yasu as that personality refuses a duel. (Effects which cancel or negate a duel, or cause it to end immediately are not refusals.) Yasu becomes spent to cause that personality's army to immediately lose 5 Honor.; Unit Commander; Skills; Battle 3; Defense 2; Iaijutsu 3; Leadership 2; Traits; Infantry; Equipment; Light Armor; Daisho
|
| Dragon Flame |
14 |
4 |
6 |
1 |
1 |
0 |
-1 |
+1 |
+1 |
7 |
7 |
1 |
- |
- |
- |
- |
- |
- |
7 |
14 |
20 |
455 |
|
Skills; Traits; Infantry; Equipment; Light Armor; Yumi; Range: 15" close, 30" extended (-2 ATT)
|
| Moshi Wakiza (Expd) |
1 |
4 |
6 |
4 |
1 |
+2 |
+1 |
+1 |
+1 |
5 |
5 |
1 |
5 |
4 |
4 |
5 |
3 |
4 |
4 |
|
|
[245] |
|
Ranged (innate): 12" close, 24" extended (-2 ATT). Roll five Attack dice. Ranged (innate): 15" close, 30" extended (-2 ATT). Roll eight Attack dice. Wakiza becomes spent to produce this attack.; Unit Commander; Skills; Magic 5; Battle 2; Defense 1; Leadership 2; Traits; Infantry; Equipment; Wakizashi; Ranged Weapon; Gives this personality a ranged weapon equivalent in all respects to those used by the unit being led; Oath of Fealty
|
| Fan of Command |
Nemuranai; Kiso: This personality gains Tactician 1. If the personality already has the Tactician skill, add +1 to the skill rating. |
[30] |
| Stagnant Air |
Magical Attack; Special Action: Place the 3" x 3" Stagnant Air template on the battlefield within range of the casting shugenja. This must be placed on the battlefield (not in the air) so it may not affect airborne units. Any unit that moves into the Stagnant Air during movement, or begins a Movement phase within the area of the spell, must make an immediate Resistance test (TN 7). If the template is placed on any portion of an engagement, all units within the engagement must make the Resistance test. If the test fails, the unit's movement ends immediately and the unit suffers -1 ATT to all Attack rolls until the end of the turn. The ATT penalty is not cumulative for multiple failures of this test during a turn. Range: 18" (LOS). Rank: 3. |
[25] |
| Ise Zumi |
16 |
4 |
6 |
2 |
1 |
+1 |
+1 |
- |
- |
7 |
5 |
1 |
- |
- |
- |
- |
- |
- |
6 |
12 |
18 |
549 |
|
Skills; Traits; Infantry; Tattooed; Equipment; Centipede Tattoo (x1); Ability (SO): Once per battle, activate this tattoo. During this turn and the next, all models in this unit gain Cavalry and 6" Movement.
|
| Togashi Mitsu (Expd) |
1 |
4 |
7 |
6 |
2 |
+2 |
+2 |
- |
- |
6 |
6 |
1 |
6 |
4 |
6 |
4 |
4 |
4 |
3 |
|
|
[229] |
|
Ability (SO - Dragonfly Tattoo): Once per battle, Mitsu may activate this tattoo. All Ranged Attacks targeting his unit have -2 ATT until the end of next turn; Ranged (Dragon Tattoo): Once per battle, target an enemy unit within 12" and LOS. Mitsu breathes fire at the target unit, hitting automatically. Roll 6 Damage dice.; Unit Commander; Skills; Battle 3; Charge; Countercharge; Leadership 2; Traits; Fearless; Infantry; Tattooed; Equipment; Army General
|
| Option Footnotes: |
|
|
| Battle |
May adjust Initiative score of unit being led by Battle skill every turn |
|
| Charge |
Unit or unit being led may Charge by announcing an engaging move against an enemy within LOS and unit's forward 90 degree arc; Unit gains +4" on move and (if engagement occurs) +1 ATT and +1 DAM until end of turn; If charge falls short, unit becomes unformed; If charge falls short by more than 2", unit must take a Morale test or become broken |
|
| Countercharge |
The unit can Countercharge when it has been selected as the target of an engaging movement. The Countercharge is announced immediately after an enemy within this unit's LOS (and forward arc) has declared its intention to engage this unit. If this unit has not yet moved, but is able to do so during the current Movement phase, it makes a 2" move toward the enemy (or half the distance between the two units, whichever is less) and becomes engaged. The Countercharging unit is not considered to have initiated the engagement and is still considered the defender. In addition, this unit gains +1 ATT for Close Combat until the end of the turn or the end of the engagement, whichever occurs first. |
|
| Daisho |
The personality can use a Daisho. |
|
| Defense |
Once per turn, if a unit and/or its leader possesses the Defense skill, reduce an enemy's Damage total an amount equal to the Defense skill of the unit or commander. If both the unit and the commander have the Defense skill, they may either be applied to different Damage totals or both be applied to the same Damage total, reducing that Damage total by the combined total of the Defense skills. If either a unit or it's leader possesses the Defense skill, the unit may perform maneuvers that require the skill. |
|
| Dragon Eggs |
Ranged (Dragon Egg): 5" close, 10" extended (-2 ATT). Round Damage up to the nearest multiple of 10 when determining Wounds caused by Dragon Eggs. |
|
| Extra Trap! Damage |
All of your Trap! cards cause one additional die of Damage when used. This effect is not cumulative (i.e. paying double koku will not add double dice to your Trap! Damage). |
|
| Fearless |
|
|
| Iaijutsu |
When involved in a duel which is based on the value of the dueling personalities' Void Ring, this personality adds his Iaijutsu rating, as a damage modifier, to the result of each Damage die. |
|
| Leadership |
When commanding a unit which includes troop models, this personality may use the rating of his Leadership skill as a positive modifier during Maneuver and Morale tests made by his unit. In addition, a leader's Command Limit (the maximum number of models which the personality may effectively lead) is equal to his Leadership skill x 10. |
|
| Magic |
Personalities with the Magic skill may attach elemental spell scrolls and cast elemental spells. The Magic skill rating determines the maximum Spell Rank for spell scrolls that the personality may attach and use. A shugenja may not cast spells with a Spell Rank that exceeds his Magic skill rating. The Magic skill may also be used to cast Maho spells, but the maximum Maho Spell Rank that may be cast is equal to 1/2 of the personality's Magic skill rating (round down). |
|
| Tactician |
For each personality in an army which possesses this skill, the army's player may draw one additional Tactical Card during the End phase of the turn (to a maximum draw of three Tactical cards). In addition, though personalities are normally restricted to one attached card, this personality may attach a number of additional Tactical Cards equal to his Tactician skill rating (maximum of 1+ Tactician rating). |
|