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2050 Pts - Crane Clan Army No Name

Unit Name ## Mv TN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void Cost
Doji Hoturi 1 4 8 6 2 +4 +2 0 0 - - 5 9 5 6 7 5 5 290
Battle 4; Leadership 4; Defense 4; Iaijutus 5; Special Order: Once per engagement, may challenge an enemy personality to a duel; If duel is declined, personality is dishonored (if the unit's leader, unit must make immediate Morale test); Yari; +1 Dam when used by or against cavalry units; When used by infantry, weilder resolves its attacks before enemy makes attack rolls during first combat phase (casualties may not attack back); Light Armor; Army General; Command Group; Kakita Yoshi
  Hatamoto 3 4 7 2 1 +1 +1 0 0 - - 2 2 3 2 3 3 3 [75]
Each Hatamoto adds +1 to the Army General's effective Battle skill; Katana; Heavy Armor
  Signal Corps 4 4 5 1 1 0 0 0 0 - - 2 1 2 2 2 2 2 [40]
Wakizashi
  Yojimbo 1 4 8 2 1 +1 0 0 0 8 6 1 - - - - - - [29]
Skirmishers; Must stay within 4" of general being protected; May accept challenges made to general, rolling 2 dice when doing so; Removed from play if general is removed; Various 2-Hand Wpns; Heavy Armor; Rokugani Horse; Cavalry; +1 Att vs. infantry; When initiating an engagement, +1 Att and +1 Dam until end of turn
  Kakita Yoshi 1 4 7 4 1 0 0 0 0 - - 2 3 5 4 2 2 3 [38]
Battle 1; Leadership 1; Defense 2; At beginning of End phase, when player possesses Hand of Fate, may become spent to allow player to retain Hand of Fate for 1 additional turn (never twice in a row); Katana
Yogo Asami (sc) 1 4 6 3 1 0 +1 0 0 - - 1 3 4 3 3 3 3 112
Special Order: Target an engaged enemy personality within 18" (LOS is not required); The target personality's #Strikes is reduced by 1 until the end of the turn (but not below 1) and Asami becomes spent; Asami's player may add up to 3 Blackmail cards to his Tactical deck for each Asami in his army; Oath of Fealty
Bayushi Kachiko (sc) 1 4 7 3 1 -1 -1 0 0 - - 1 3 3 3 2 2 4 151
Special Order: Kachiko may look at all Tactical Cards either attached to one personality or in one player's hand; Kachiko does not become spent, but may perform no other actions during the turn (she may move and test normally); Kachiko may become spent to reduce an Honor loss by up to 3; Immediately before Damage dice are rolled in a duel that includes Kachiko, she may become spent to end the duel immediately without resolution - no winner or loser; The enemy duelist may not participate in Close Combat during the turn; Kachiko's player may add up to 3 Blackmail cards to his Tactical deck; Oath of Fealty
  Fan of Command Gain the ability Tactician [25]
Empress' Guard 10 4 7 1 1 +1 +1 0 0 6 3 0 - - - - - - 504
Gains +1 Att and +1 Dam when receiving a charge; Immune to ninja and kolat abilities and effects; No-dachi; Two-handed weapon; Light Armor
Ishikawa 1 4 7 4 2 +2 +1 - - 5 5 3 5 2 4 5 4 5 4 222
Kiso: Ishikawa may join any Clan at his standard cost. Kiso: Ishikawa may not become dishonored, is immune to Political effects, and may not take an Oath of Fealty. Ability (SO): Once per battle, all enemy units that are presently engaged with Ishikawa's unit must make an immediate Morale test with a negative modifier equal to their leader's personal Honor. If a unit has no leader, there is no modifier. If the test fails, the unit suffers -2 to all rolls until the end of the turn.; Skills; Battle 3; Countercharge; Defense 2; Iaijutsu 2; Leadership 3; Stalwart Defender; Traits; Imperial; Infantry; Equipment; Heavy Armor; Daisho
  The Imperial Standard Nemuranai; Kiso: May only be attached to a personality serving in an army with a minimum starting Honor of 12. Kiso: During the End phase of each turn during which this personality's unit was engaged, and when this personality is not Spent, Broken, or Routed, his army gains two Honor. Kiso: All models in this personality's unit gain +1 DAM. [50]
Daidoji Iron Warriors 10 4 7 2 1 +2 +1 0 0 6 6 2 - - - - - - 329
Yari; +1 Dam when used by or against cavalry units; When used by infantry, weilder resolves its attacks before enemy makes attack rolls during first combat phase (casualties may not attack back); Heavy Armor
  Kakita Disaru 1 4 7 4 1 +1 +1 0 0 - - 3 2 2 4 2 3 3 [69]
Battle 2; Leadership 2; Defense 2; Iaijutsu 2; Unit led may perform a Break Away or Withdrawal maneuver without making a Maneuver test; All other tests and requirements must be met; Yari; +1 Dam when used by or against cavalry units; When used by infantry, weilder resolves its attacks before enemy makes attack rolls during first combat phase (casualties may not attack back); Heavy Armor
Straw Targets (sc) 4 4 6 1 1 -1 -1 0 0 8 5 0 - - - - - - 318
Enemy archers always reduce the range to the Straw Targets by 6" when determining closest enemy target, though they must still have LOS to target the Straw Targets; When the Straw Targets are hit by a fire-based Ranged Attack, such as Fire spells, the attack receives +2 DAM; All other Ranged Attacks have their Damage totals reduced to half normal (round down); Any Defense modifier is applied before the reduction; Katana
  Bayushi Aramoro 1 4 8 5 2 +2 +2 0 0 - - 1 6 5 5 5 3 4 [273]
Battle 3, Leadership 3, Defense 3; Counter-Charge, Iaijutsu 3, Fearless; Ninja; Special Order: Aramoro's player chooses a player and names a Tactical Card and location (hand or personality); If the target player has one or more copies of that Tactical Card in the selected location, one copy is discarded; Aramoro's player must also discard a Tactical Card from his hand; No model in Aramoro's unit may be targeted with a ninja action/effect; While Aramoro is in play and not spent, Ninja effects targeting any enemy unit or personality gain +1 to all die results; Player may add up to 3 Blackmail cards to his Tactical deck; No-dachi; Two-handed weapon; Light Armor
Morito Tokei 1 4 6 3 1 +1 0 0 0 - - 2 2 3 3 3 3 2 119
Magic 4; Wakizashi; Yojimbo Escort
  Wind Born Speed (Air) Cast during Special Orders; Target unit within 24" may move during Cavalry Movement phase as if it were cavalry; LOS is not required [15]
  Biting Steel (Fire) Cast during Special Orders; Target personality within 18" gains +2 Att and +2 Dam until end of turn [5]
  Torrential Rain (Water) Cast during Special Orders; For one turn, entire battlefield is engulfed, resulting in all ranges cut in half, LOS reduced to 10", and Ranged Attacks suffer -2 Att; Scroll is destroyed and Caster is spent [30]
  Yojimbo 1 4 8 2 1 +1 +1 0 0 8 6 1 - - - - - - [24]
Skirmishers; Must stay within 4" of shugenja being protected; May accept challenges made to shugenja, rolling 2 dice when doing so; Removed from play if shugenja is removed; Various 2-Hand Wpns; Heavy Armor
Veteran Ashigaru (to) 6 4 6 1 1 0 0 0 0 8 8 0 - - - - - - 103
Nikutai (Corporal); Confers: Battle 1, Leadership 1; Yumi; Close range of 10"; Extended range of 20" (-2 ATT); Skirmish; Light Armor
Total Army Cost: 1926 Pts.
Notes:
Total Honor: 20

This is a first edition Army.
3 Ninja Assassins are included in this army.
Asami and Kachiko both have the Courtier Trait and are part of the Command Group.

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Personalty (N/A) 3 n/a 683 1367 33%
Aligned (N/A) 2 n/a 440 1610 21%
Unaligned (N/A) 1 n/a 119 1931 5%
Allies (N/A) 5 n/a 684 1366 33%
Spell/Item Summary 5 n/a 125 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2000 by Lone Wolf Development, Inc.