| Unit Name |
## |
Mv |
TN |
W |
Stk |
Att |
Dam |
RAt |
RDm |
TL |
Mor |
Hon |
Glo |
Air |
Eart |
Fire |
Wtr |
Void |
Cost |
| Doji Hoturi |
1 |
4 |
8 |
6 |
2 |
+4 |
+2 |
0 |
0 |
- |
- |
5 |
9 |
5 |
6 |
7 |
5 |
5 |
290 |
|
Battle 4; Leadership 4; Defense 4; Iaijutus 5; Special Order: Once per engagement, may challenge an enemy personality to a duel; If duel is declined, personality is dishonored (if the unit's leader, unit must make immediate Morale test); Yari; +1 Dam when used by or against cavalry units; When used by infantry, weilder resolves its attacks before enemy makes attack rolls during first combat phase (casualties may not attack back); Light Armor; Army General; Command Group; Kakita Yoshi
|
| Hatamoto |
3 |
4 |
7 |
2 |
1 |
+1 |
+1 |
0 |
0 |
- |
- |
2 |
2 |
3 |
2 |
3 |
3 |
3 |
[75] |
|
Each Hatamoto adds +1 to the Army General's effective Battle skill; Katana; Heavy Armor
|
| Signal Corps |
4 |
4 |
5 |
1 |
1 |
0 |
0 |
0 |
0 |
- |
- |
2 |
1 |
2 |
2 |
2 |
2 |
2 |
[40] |
|
Wakizashi
|
| Yojimbo |
1 |
4 |
8 |
2 |
1 |
+1 |
0 |
0 |
0 |
8 |
6 |
1 |
- |
- |
- |
- |
- |
- |
[29] |
|
Skirmishers; Must stay within 4" of general being protected; May accept challenges made to general, rolling 2 dice when doing so; Removed from play if general is removed; Various 2-Hand Wpns; Heavy Armor; Rokugani Horse; Cavalry; +1 Att vs. infantry; When initiating an engagement, +1 Att and +1 Dam until end of turn
|
| Kakita Yoshi |
1 |
4 |
7 |
4 |
1 |
0 |
0 |
0 |
0 |
- |
- |
2 |
3 |
5 |
4 |
2 |
2 |
3 |
[38] |
|
Battle 1; Leadership 1; Defense 2; At beginning of End phase, when player possesses Hand of Fate, may become spent to allow player to retain Hand of Fate for 1 additional turn (never twice in a row); Katana
|
| Yogo Asami (sc) |
1 |
4 |
6 |
3 |
1 |
0 |
+1 |
0 |
0 |
- |
- |
1 |
3 |
4 |
3 |
3 |
3 |
3 |
112 |
|
Special Order: Target an engaged enemy personality within 18" (LOS is not required); The target personality's #Strikes is reduced by 1 until the end of the turn (but not below 1) and Asami becomes spent; Asami's player may add up to 3 Blackmail cards to his Tactical deck for each Asami in his army; Oath of Fealty
|
| Bayushi Kachiko (sc) |
1 |
4 |
7 |
3 |
1 |
-1 |
-1 |
0 |
0 |
- |
- |
1 |
3 |
3 |
3 |
2 |
2 |
4 |
151 |
|
Special Order: Kachiko may look at all Tactical Cards either attached to one personality or in one player's hand; Kachiko does not become spent, but may perform no other actions during the turn (she may move and test normally); Kachiko may become spent to reduce an Honor loss by up to 3; Immediately before Damage dice are rolled in a duel that includes Kachiko, she may become spent to end the duel immediately without resolution - no winner or loser; The enemy duelist may not participate in Close Combat during the turn; Kachiko's player may add up to 3 Blackmail cards to his Tactical deck; Oath of Fealty
|
| Fan of Command |
Gain the ability Tactician |
[25] |
| Empress' Guard |
10 |
4 |
7 |
1 |
1 |
+1 |
+1 |
0 |
0 |
6 |
3 |
0 |
- |
- |
- |
- |
- |
- |
504 |
|
Gains +1 Att and +1 Dam when receiving a charge; Immune to ninja and kolat abilities and effects; No-dachi; Two-handed weapon; Light Armor
|
| Ishikawa |
1 |
4 |
7 |
4 |
2 |
+2 |
+1 |
- |
- |
5 |
5 |
3 |
5 |
2 |
4 |
5 |
4 |
5 |
4 |
|
|
222 |
|
Kiso: Ishikawa may join any Clan at his standard cost. Kiso: Ishikawa may not become dishonored, is immune to Political effects, and may not take an Oath of Fealty. Ability (SO): Once per battle, all enemy units that are presently engaged with Ishikawa's unit must make an immediate Morale test with a negative modifier equal to their leader's personal Honor. If a unit has no leader, there is no modifier. If the test fails, the unit suffers -2 to all rolls until the end of the turn.; Skills; Battle 3; Countercharge; Defense 2; Iaijutsu 2; Leadership 3; Stalwart Defender; Traits; Imperial; Infantry; Equipment; Heavy Armor; Daisho
|
| The Imperial Standard |
Nemuranai; Kiso: May only be attached to a personality serving in an army with a minimum starting Honor of 12. Kiso: During the End phase of each turn during which this personality's unit was engaged, and when this personality is not Spent, Broken, or Routed, his army gains two Honor. Kiso: All models in this personality's unit gain +1 DAM. |
[50] |
| Daidoji Iron Warriors |
10 |
4 |
7 |
2 |
1 |
+2 |
+1 |
0 |
0 |
6 |
6 |
2 |
- |
- |
- |
- |
- |
- |
329 |
|
Yari; +1 Dam when used by or against cavalry units; When used by infantry, weilder resolves its attacks before enemy makes attack rolls during first combat phase (casualties may not attack back); Heavy Armor
|
| Kakita Disaru |
1 |
4 |
7 |
4 |
1 |
+1 |
+1 |
0 |
0 |
- |
- |
3 |
2 |
2 |
4 |
2 |
3 |
3 |
[69] |
|
Battle 2; Leadership 2; Defense 2; Iaijutsu 2; Unit led may perform a Break Away or Withdrawal maneuver without making a Maneuver test; All other tests and requirements must be met; Yari; +1 Dam when used by or against cavalry units; When used by infantry, weilder resolves its attacks before enemy makes attack rolls during first combat phase (casualties may not attack back); Heavy Armor
|
| Straw Targets (sc) |
4 |
4 |
6 |
1 |
1 |
-1 |
-1 |
0 |
0 |
8 |
5 |
0 |
- |
- |
- |
- |
- |
- |
318 |
|
Enemy archers always reduce the range to the Straw Targets by 6" when determining closest enemy target, though they must still have LOS to target the Straw Targets; When the Straw Targets are hit by a fire-based Ranged Attack, such as Fire spells, the attack receives +2 DAM; All other Ranged Attacks have their Damage totals reduced to half normal (round down); Any Defense modifier is applied before the reduction; Katana
|
| Bayushi Aramoro |
1 |
4 |
8 |
5 |
2 |
+2 |
+2 |
0 |
0 |
- |
- |
1 |
6 |
5 |
5 |
5 |
3 |
4 |
[273] |
|
Battle 3, Leadership 3, Defense 3; Counter-Charge, Iaijutsu 3, Fearless; Ninja; Special Order: Aramoro's player chooses a player and names a Tactical Card and location (hand or personality); If the target player has one or more copies of that Tactical Card in the selected location, one copy is discarded; Aramoro's player must also discard a Tactical Card from his hand; No model in Aramoro's unit may be targeted with a ninja action/effect; While Aramoro is in play and not spent, Ninja effects targeting any enemy unit or personality gain +1 to all die results; Player may add up to 3 Blackmail cards to his Tactical deck; No-dachi; Two-handed weapon; Light Armor
|
| Morito Tokei |
1 |
4 |
6 |
3 |
1 |
+1 |
0 |
0 |
0 |
- |
- |
2 |
2 |
3 |
3 |
3 |
3 |
2 |
119 |
|
Magic 4; Wakizashi; Yojimbo Escort
|
| Wind Born Speed |
(Air) Cast during Special Orders; Target unit within 24" may move during Cavalry Movement phase as if it were cavalry; LOS is not required |
[15] |
| Biting Steel |
(Fire) Cast during Special Orders; Target personality within 18" gains +2 Att and +2 Dam until end of turn |
[5] |
| Torrential Rain |
(Water) Cast during Special Orders; For one turn, entire battlefield is engulfed, resulting in all ranges cut in half, LOS reduced to 10", and Ranged Attacks suffer -2 Att; Scroll is destroyed and Caster is spent |
[30] |
| Yojimbo |
1 |
4 |
8 |
2 |
1 |
+1 |
+1 |
0 |
0 |
8 |
6 |
1 |
- |
- |
- |
- |
- |
- |
[24] |
|
Skirmishers; Must stay within 4" of shugenja being protected; May accept challenges made to shugenja, rolling 2 dice when doing so; Removed from play if shugenja is removed; Various 2-Hand Wpns; Heavy Armor
|
| Veteran Ashigaru (to) |
6 |
4 |
6 |
1 |
1 |
0 |
0 |
0 |
0 |
8 |
8 |
0 |
- |
- |
- |
- |
- |
- |
103 |
|
Nikutai (Corporal); Confers: Battle 1, Leadership 1; Yumi; Close range of 10"; Extended range of 20" (-2 ATT); Skirmish; Light Armor
|