Ronin
Shosho
Profession: Unaligned Samurai
Honor: 1 Glory: 5
Air: 5 Earth: 5 Fire: 3 Water: 3 Void: 4
TN: 8 Wounds: 5 ATT: +1 DAM: +1 #S: 2
Skills: Battle 3, Leadership 2, Defense 3, Magic Resistance
Equipment: Katana, Light Armor
Special:
If leading a unit of creatures without the Shadowlands trait, Shosho is
considered to have a Leadership of 4.
Opposing nonhumans in an engagement with Shosho's unit have a -1 ATT
penalty for the duration of the engagement.
Once per battle if Shosho is leading a unit which allows the use of a Trap!
card, he may increase its damage by one die.
Cost: 165
Mifune
Air 3 Earth 5 Fire 3 Water 5 Void 4
TN 7 Wounds 5 ATT +1 DAM +3 #S: 2
Skills:Battle 2, Leadership 3, Defense 3, Revered Sensei, Magic Resistance.
Special: Unique, Yojimbo.
Mifune may associate with a shugenja unit.
When entering a duel, all modifiers to the duel are ignored( double chi,
iajutsu, etc.).
The unit that Mifune is leading or associating with is immune to the effects
of fear.
Cost 170 Koku Profession: Toturi Samurai Glory: 5 Honor: 1
The White Mask
Air 3, Earth 5, Fire 3, Water 5, Void 4
TN: 7/6 ,Wounds: 5, ATT: +1, DMG +2, #S: 2
Battle 1, Leadership *, Iaijutsu 3, Fearless
Special: Unique.
White Mask Tattoo: Always active. The White Mask and his unit gains a +2 to
Resistance tests vs. Air spells. When leading "Elite" units his Leaderhsip
is 3, when leading all other units his Leadership is 1.
Possessed Daisho: Grants +1 TN and +1 Strike (already added into profile).
Rolls 2 extra damage dice in duels vs. Scorpion personalities.
If there are Scorpion units in the opposing army the White Mask must make a
Resistance test every turn TN7. Failure indicating that his unit must move
at full speed towards the nearest Scorpion unit in LOS. Ignore this if the
White Mask is engaged.
Cost: 170
Equipment: Possessed Daisho
Toturi Samurai
Honor: 1 Glory: 5
Kimiko
Air: 3 Earth: 4 Fire: 3 Water: 3 Void: 5 TN:8 Wounds:: 4 Att:+1/+1 Dam: +1/+0 #S:2
Skills: Battle 2, Leadership 2, Iaijutsu 3, Double Chi
Special: Unique.
Once per battle, during the close combat phase, Kimiko may challenge any enemy personality within 6” with and a glory of 4+ to a Iaijutsu duel. If the duel is refused the enemy army loses 2 honor and the personality is spent for 1 turn.
Equipment: Katana, Yumi, Heavy Armor
Cost: 136 Profession: Toturi Samurai Glory: 4 Honor: 1
Isami
Air 5, Earth 4, Fire 5, Water 3, Void 3
TN 7, Wounds 4, ATT: +2, DAM: +1, #S: 2
Skills: Battle1, Leadership4, Defense3, Iaijutsu2, Counter-Charge
Special: Unique, Tattooed
Spider Tattoo: Unit led by Isami can move in any direction, regardless
of facing and ignores all terrain modifiers.
Isami can lead any Tattooed troops at the standard price.
Glory: 5 Honour: 3
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