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The Main Gate

Homebrew 

Playing with Oni (or clanwar with small children around) 

Ninja Assassins For Sale (3 for 1) 

The Black Scrolls of Fu Leng 

Unknown Soldiers (new troops) 

Nemuranai 

Warlords Of Rokugan (Clan War List Persona)

None of these have been play-tested (as far as i know) so use them with caution.
most of these are from the clan war list and are personae of the various members of that list. I decided to postthem here to honor them and give them the recognition they deserve. (note: if you have artwork for your persona, please send it to me and i'll put it up)
The Shadowlands


The Walking Horror - Shadowlands Samurai
Cost: 220 Glory: 5 Honor: 0
Air: 3 Earth: 5 Fire: 4 Water: 5 Void: 3
TN: 6 Wounds: 5 ATT: +1 DAM: +3 #S: 2
Skills: Battle 1, Leadership 4, Defense 2, Charge
Special: Tainted, Undead, Unique
Kiso: Lose 5 Honor if The Walking Horror is in your army.
Ability (SO): Immediately after a tactical card has been played during the Special Actions phase, The Walking Horror may become spent and cause a number of wounds to his unit equal to twice the focus of the card to cancel its effect. The card is returned to its owner's hand at the end of the turn and is not considered to have been used.

Oni no Gunrei
Glory 4, Honor 0, 190 pts
Air: 4 Earth:3 Fire:2 Water:3 Void:4
TN:5 Wounds:3 #S:1 ATT:0 DAM:0
Skills: Battle 4, Leadership 1, Defense 1, Tactician
Special: Unique, Oni, Shadowlands, Hatamato
Oni no Gunrei may only serve in a Shadowlands army, and may not be the General.
Oni no Gunrei allows for Shadowlands to use a command group, if all non-Individual units have a Taskmaster Leadership Package as an associated personality. Generic Signalmen, Yojimbo, and Hatamato in the command group are considered to be Undead and have the Shadowlands trait.
Oni no Gunrei reduces the cost of an overlord package on his army's general by 25 points.
If Oni no Gunrei is killed, each non-individual unit in this army must make a test at TN:10 at the end of the turn, using the total leadership of every personality in the unit as positive modifier to the roll. For every point the roll is missed by, the unit takes a wound.
Equipment: None
Profession: Unaligned Oni

Morudakusu
Glory 7, Honor 0, heavy armor, Ono
Air: 4 Earth:4 Fire: 5 Water: 6 Void: 5
TN: 8 Wounds: 4 ATT: +4 Dam: +3 #s: 1
Battle 2, Leadership 2 Defense 2, Fear 0, Tactician, Charge, Double Chi, Undead
Special: May lead unit of undead for 2 koku less per model May Purchase the Drums of Fu Leng with no deduction to #S. May spend one void to increase fear of unit by 1
Cost: 299

Todo - Monk
Air:3 Earth:3 Fire:5 Water:4 Void:6
TN:7 Wounds:4 ATT:+1 DAM:0 #S:2
Glory:6 (hey, I've got a website after all) Honor:0 Cost:180
Equipment: Bo, Jingasa
Traits: Unique, Monk, Shadowlands
Skills: Battle:3 Leadership:4 Defense:2 Charge
Todo may lead any number of ogres in battle, ignoring unit sizes restrictions on ogres (excepting his own unit size due to leadership).
Ogres in Todo's unit cost 5 less koku. Ogres in Todo's unit gain +1 to all manuever tests. All ogres within 10" of Todo gain +2 to all morale checks

Aiashi - Bloodspeaker
A/3 E/4 F/2 W/3 V/1
Skills: Maho 4, Leadership 2, Battle 1, Defense 1
Glory 3 Honor 0
No-Dachi, Heavy Armor
ATT+0 DAM+2
Kiso: Lose 3 honor for recruiting Aiashi.
Kiso: If Aiashi sacrifices any wounds from his unit for the casting of a Maho spell, his unit gains Fear 0 until the end of the next turn.
"Sacrifice is only meaningful when you have something to lose."