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The Main Gate

Homebrew 

Playing with Oni (or clanwar with small children around) 

Ninja Assassins For Sale (3 for 1) 

The Black Scrolls of Fu Leng 

Unknown Soldiers (new troops) 

Nemuranai 

Warlords Of Rokugan (Clan War List Persona)

None of these have been play-tested (as far as i know) so use them with caution.
most of these are from the clan war list and are personae of the various members of that list. I decided to postthem here to honor them and give them the recognition they deserve. (note: if you have artwork for your persona, please send it to me and i'll put it up)
The Unicorn


Iuchi Kidayan
Air: 3 Earth: 4 Fire: 5 Water: 5 Void: 3
TN: 7 Wounds: 4 ATT: +2 DAM: +2 #S 2
Skills : Battle 2, Leadership 2, Charge, Go Master, Horsemanship
Special: Cavalry, Mounted, Unique. 5" Movement
Mounted Models gain +1 ATT when engaged against infantry models. When initiating an engagement, mounted models gain +1 ATT and +1 DAM until the end of the turn.
Iuchi Kidayan can add his leadership to the contested maneuver check of a friendly unit engaged with the same enemy unit. Kidayan may not strike in the same turn he has aided a contest maneuver, but his unit still does.
May ignore taunts from Shosuro Josai ;-)~
Equipment: Katana, Light Armor, Horse
Cost: 177 Profession: Unicorn Samurai Glory: 5 Honor: 3

Shinjo Marauder
Air: 3; Earth: 5; Fire: 5; Water: 5; Void: 4
TN: 9 Wounds: 4 ATT: +2 Dam: +2 #S: 2
Skills: Battle 2, Leadership 3, Defense 1, Charge, Frenzy, Horsemanship
Special: Cavalry, Mounted, Unique, 5" Movement

Unit led by Marauder may Frenzy regardless of honor.
Enemy units engaged with Marauder's unit make all maneuver checks at -2
Equipment: Katana, Heavy Armor, Horse, Horse Armor
Profession: Unicorn Samurai
Glory: 6 Honor: 3 Cost: 260

Moto Denjuro
Air: 4 Earth: 4 Fire: 4 Water: 5 Void: 5
Glory: 6 PH: 3 TN: 9 Wounds: 4
Att: +1 Dam: +3
Cavalry, Mounted, Unique, 5" movement
Heavy Armor, Umiyari, Horse Armor
Unicorn Clan Samurai, Magistrate
Battle 2, Leadership 2, Iiajutsu 3, Double Chi, Charge, Horsemanship This unit may not be targeted by Trap! cards or assassins. Will not lead or associate with Scorpion units.
If there is a lost Moto unit on the table in the opposing army, Denjuro must move to engage that unit. He gains +1 ATT when engaged with that unit.
Cost: 285

Shingo Toshiro
A/2 E/3 F/3 W/2 V/4
Skills: Leadership 2, Battle 2, Defense 1, Go Master, Mounted, Cavalry.
Glory 4 Honor 2
Yari, Light Armor, Unicorn Steed.
ATT: +1 DAM: +1
Kiso: 5" Movement.
Kiso: -normal mounted bonuses here-
Kiso: If Toshiro's unit engages a unit from more than 4" away without performing any maneuvers, Toshiro gains +3DAM until the end of the turn.
"Stronger than me, perhaps...But are you stronger than my Horse?"